NUCLEAR STORIES: FUKUSHIMA
PERSONAL GAME CONCEPT
GAME DESIGNER
SURVIVE TOGETHER. ESCAPE ALONE.
Six days before Fukushima is wiped off the map. Rival survivor clans must fight mutated creatures, secure vital resources, and outlast one another. Cooperation may keep them alive, but only one clan will earn its escape.
2-5
PLAYERS
90
MINUTES
14+
AGES
01
THE GAME
In Nuclear Stories: Fukushima, you lead a clan of survivors trapped in a contaminated region. Explore abandoned locations, gather essential resources, and fight off the Akumas while preparing your escape.
Rival clans must decide when to cooperate and when to turn against each other.
Survival is a shared struggle. Escape is not.
EXPLORE
Venture into the radioactive wastelands of Fukushima, uncover abandoned locations, and discover strategic opportunities.
FIGHT
Battle the Akumas and confront rival clans to survive in a constant struggle for dominance.
GATHER
Scavenge essential resources, acquire equipment, and take control of valuable industrial sites known as Sangyo.
COMPETE
Form temporary alliances, outsmart rivals, and earn your escape. As the final evacuation approaches.
02
GAMEPLAY & MECHANICS
Beyond survival, Nuclear Stories: Fukushima is built around interconnected systems that shape each clan’s strategy. Control territories, recruit and equip survivors, and manage limited resources while adapting to escalating threats and the day-and-night cycle.
Every decision influences your chances of survival as the six-day countdown brings the final evacuation closer.
TERRITORY & RESOURCE CONTROL
Secure strategic industrial sites known as Sangyo, collect valuable resources, and expand your clan’s influence. Controlling key locations becomes essential to strengthening your position against rival survivors.
RECRUITMENT & EQUIPMENT
Recruit lieutenants and mercenaries to reinforce your clan. Equip your fighters, craft useful gear, and build a group capable of facing the dangers of Fukushima.
AN EVOLVING THREAT
The Akumas grow increasingly dangerous as the game progresses. Their proliferation and the rising radiation levels create pressure on every clan, disrupting plans and forcing players to adapt.
03
THE WORLD
OF FUKUSHIMA
Fukushima has become a quarantined wasteland where abandoned industrial sites, contested territories, and dangerous creatures shape the survivors’ struggle.
The game board represents a hostile region divided into strategic areas. Each location offers new opportunities, but The game board represents a hostile region divided into strategic areas. Each location offers new opportunities, but venturing too far
into dangerous territory comes with
a risk: being caught after dark,
far from any safe shelter
and at the mercy
of the Akumas.
PROTOTYPE
Early board prototype used to test the region layout, iconography and game systems.
HEX-BASED WORLD
A hexagonal board structures exploration, movement, and territorial control. Its interconnected regions encourage players to plan their routes carefully, balancing the opportunities of distant locations against the risk of being stranded in hostile territory after dark.
STRATEGIC LOCATIONS
Industrial sites known as Sangyo and other key locations create strategic points of interest across the map. Securing these areas gives clans access to valuable resources and opportunities, making territorial positioning an essential part of their survival strategy.
INTEGRATED SYSTEMS
The board brings together several interconnected systems, including radiation tracking, the six-day countdown, and the day-and-night cycle. These elements create a shared sense of urgency, forcing players to anticipate changing conditions and adapt their plans before time runs out.
04
MISSIONS &
RESPONSIBILITIES
As the creator and Game Designer of Nuclear Stories: Fukushima, I developed the game’s core concept, competitive survival framework, and interconnected gameplay systems.
My design work focused on combining strategic decision-making, resource management, territorial control, and escalating environmental threats into a cohesive board game experience.
- Design of the core gameplay loop, resource economy, recruitment and equipment systems, and competitive survival mechanics.
- Creation of the hexagonal game board, strategic locations, territorial structure, and spatial challenges linked to exploration and shelter.
- Design of the day-and-night cycle, radiation escalation, Akuma threat, and six-day countdown to create evolving strategic pressure.
- Development of the ruleset, board prototype, gameplay documentation, and supporting components to communicate and evaluate the design.
05
SIX DAYS LEFT.
ONE CLAN ESCAPES.
Fukushima is running out of time. Face the Akumas, forge fragile alliances, and lead your survivors toward the final evacuation. When the last day comes, only one clan will make it out.