INDIE PUZZLE SCIENCE-FICTION PC
MU COMPLEX
GAME DESIGNER & 2D ARTIST
Every system hides a secret. Every answer opens a new door.
I designed puzzles and interactive systems that turn investigation, observation and logical deduction into the core of the experience, encouraging players to uncover the mysteries hidden within MU Complex.
01
MY ROLE &
CONTRIBUTIONS
As a Game Designer and 2D Artist, I contributed to MU COMPLEX’s puzzle systems, hacking mechanics, narrative integration and interface design, helping transform a minimalist computer environment into an accessible and engaging investigative experience.
PUZZLE DESIGN
Designed and developed logic-based and observation-driven puzzles, encouraging players to investigate, experiment and connect information.
GAMEPLAY SYSTEMS
Contributed to the design of command-based hacking tools and their progressive introduction throughout the experience.
PLAYER ONBOARDING
Structured learning opportunities to help players understand, practice and eventually master increasingly complex hacking interactions.
NARRATIVE DESIGN
Helped integrate storytelling through emails, conversations and contextual clues, connecting narrative discovery with gameplay progression.
UI/UX & 2D ART
Contributed to interface design, visual assets and usability, balancing the authenticity of a command-line environment with player accessibility.
02
SELECTED CHAPTERS
Across MU COMPLEX’s two episodes, I contributed to the design of hacking challenges, narrative interactions and player progression, supporting an experience built around curiosity, deduction and discovery.
EPISODE 1
Learning the system
Contributed to early hacking puzzles and the introduction of command-based tools, helping players understand the interface, develop their reasoning skills and gradually gain confidence navigating the network.
03
DESIGN CHALLENGES
Designing MU COMPLEX meant turning an intentionally austere computer interface into a compelling playground for experimentation, discovery and storytelling, without sacrificing clarity or immersion.
MAKING CODE FEEL INTUITIVE
Turning technical commands into accessible gameplay
The game’s hacking mechanics relied on text commands within a deliberately minimalist interface. The challenge was to make these interactions understandable and rewarding without removing the satisfaction of discovering how the system worked.
TEACHING THROUGH DISCOVERY
Introducing complexity without overwhelming the player
Rather than presenting every hacking tool at once, mechanics were progressively introduced through dedicated situations. Each new challenge encouraged players to experiment with previously learned commands before applying them in increasingly complex contexts.
BREAKING THE FOURTH WALL
Extending puzzles beyond the boundaries of the game
Some advanced puzzles encouraged players to investigate information outside the game, using real-world resources and internet research. These unconventional interactions helped blur the boundary between the fictional network and reality, making discovery feel more personal and surprising.
STORYTELLING THROUGH A NETWORK
Making everyday communication part of the mystery
MU COMPLEX revealed its story through emails, conversations and information scattered across connected computers. The challenge was to make these exchanges feel natural while providing meaningful clues, maintaining narrative continuity and guiding players toward their next objectives.
04
MISSIONS &
RESPONSIBILITIES
A combination of puzzle design, gameplay systems, narrative integration and interface development, focused on creating a coherent and rewarding hacking experience.
Working across Game Design and 2D Art, I collaborated on the systems and content that shaped the player’s investigation, from individual puzzles to the presentation of information and the progressive discovery of the game’s mechanics.
- Designed logic-based and observation-driven puzzles built around deduction, experimentation and information gathering.
- Contributed to the creation of command-based hacking tools and the interactions supporting their use.
- Helped structure the progressive introduction and combination of hacking mechanics throughout the experience.
- Worked on making objectives, commands and contextual information understandable without excessive hand-holding.
- Contributed to unconventional challenges involving external clues, internet research and real-world information.
- Helped structure emails, conversations and contextual clues to support coherent storytelling and player progression.
- Contributed to the usability and visual organization of the game’s minimalist computer interface.
- Produced and contributed to visual assets supporting the interface, interactions and overall presentation.
05
SCREENSHOTS
Explore MU COMPLEX’s minimalist digital world, where interconnected computers, cryptic interfaces and hidden information transform everyday interactions into opportunities for investigation and discovery.
06
GAMEPLAY
VIDEOS
Discover how MU COMPLEX combines command-based hacking, logical deduction and narrative exploration to turn a simple computer interface into an evolving investigative experience.
MU COMPLEX: EPISODE 1
A first exploration of MU COMPLEX’s hacking systems, highlighting intuitive command-based interactions, progressive puzzle design and the introduction of tools that guide players through the network.
MU COMPLEX: EPISODE 2
A deeper investigation into MU COMPLEX’s interconnected systems, highlighting advanced puzzle-solving, narrative discovery and unconventional challenges that extend beyond the game interface.
07
BEHIND EVERY SYSTEM,
THERE IS A
BACKDOOR.
Enter a mysterious network where every command reveals a new clue. Break through security systems, solve unconventional puzzles and uncover the secrets hidden deep within MU COMPLEX.